GeForce GTX 670
Kepler GPU best suited to lighter Blender scenes, learning workflows, and budget-conscious rendering setups.
Last updated: March 31, 2026
183
Entry-level speed — fine for learning and lighter scenes.
2 GB
Limited — best for simpler scenes and lighter workflows.
1,344
Lower core count — adequate for lighter rendering workloads.
Kepler
Older architecture — check benchmark scores for a practical performance picture.
192.3 GB/s
Lower bandwidth may become a bottleneck in texture-heavy or complex scenes.
980 MHz
Lower clock speed — typical of older or workstation-class GPUs.
CUDA
CUDA provides the primary GPU rendering path in Blender Cycles.
170 W
Relatively efficient — manageable in most desktop builds.
2012
More technical details
Core specs
- Base clock: 915 MHz
- Process size: 28 nm
Memory specs
- Memory type: GDDR5
- Memory bus: 256-bit
Benchmark performance
This chart gives a compact estimate of how this GPU handles Blender benchmark scenes, so you can compare practical rendering speed without reading raw benchmark tables.
These timings are derived from Blender Open Data benchmark medians and should be treated as comparative estimates, not guaranteed real-project render times.
View Blender Open Data sourceIs GTX 670 good for Blender?
A concise editorial read on where this GPU looks strong, the tradeoffs to keep in mind, and who it suits best.
What stands out
- Kepler Architecture
- 1344 CUDA Cores
- 28 nm Process Size
- Originally designed for gaming, the GTX 670 can still handle basic 3D tasks.
- Limited VRAM restricts its use in modern, complex Blender scenes.
Tradeoffs to know
- Only 2 GB of VRAM limits scene complexity
- Outdated architecture for current Blender demands
Who should choose it
- Suitable for basic Blender tasks
- Cost-effective for beginners
Compare GTX 670 to…
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