Per-Camera Resolution
This add-on lets you set different resolutions for each camera in your Blender scene.
Maintained by pioverfour
Last updated: April 8, 2026
Low setup overhead
Code analysis found no major compatibility blockers. Follow the packing steps below before submitting.
What It Does
Overview and common use cases for this add-on.
- Allows you to set a unique resolution for each camera in your scene.
- Automatically updates the scene resolution when switching cameras.
- Provides a way to create new cameras by defining a render border in the viewport.
- Includes a Render Animated Resolution operator to handle resolution changes during animation.
Common Use Cases
- Set a custom resolution for each camera in your project.
- Switch between cameras with different resolutions using timeline markers.
- Create new cameras that focus on specific areas by using the render border feature.
- Render animations with varying resolutions per camera without manual adjustments.
Getting Started
How to install and start using this add-on in Blender.
How To Install
- 2. Select Preferences, then click on the Add-ons tab.
- 3. Click Install and choose the ZIP file you downloaded from the Blender Extensions page.
- 4. Enable the add-on by checking the box next to its name in the list.
- 5. Save your preferences to keep the add-on enabled for future sessions.
First Steps After Installing
- Open the Camera panel in the Object Data properties.
- Try the Render Animated Resolution operator to render animations with camera-specific resolutions.
Using On A Render Farm
What render farm submitters need to know before sending jobs.
We could not inspect this add-on's code. Install it on your farm workers and run a single-frame test job before committing to a production render.
Scene Prep Checklist
Complete these steps before uploading your scene to a render farm.
- 1
Install the same add-on version on every render worker
Required - 2
Run all bake and cache steps locally before uploading
Required - 3
Upload all external textures, presets, and asset files
Required - 4
Run a 1-frame test render on the farm before full submission
Recommended - 5
1. Install the same add-on version on every render worker.
Recommended - 6
2. Run all bake and cache steps locally before uploading.
Recommended - 7
3. Upload all external textures, presets, and asset files.
Recommended - 8
4. Run a 1-frame test render on the farm before full submission.
Recommended
Things To Watch Out For
- Local path or asset-library signals were detected. Paths that work on the artist machine can still fail on remote workers.
- Bake or cache signals were detected. Generated outputs may need to be prepared before upload.
Common Mistakes
- Not uploading local assets or helper files, causing incorrect renders on the farm.
- Failing to upload caches or baked outputs, leading to differences between local and farm renders.
Recommended Workflow
- Bake caches or precompute outputs before sending a long render job.
- Check if the add-on launches its own render operators locally and ensure this workflow maps to farm orchestration.
- Open the scene in desktop Blender, run any interactive setup steps, save the file, then validate a small background render before scaling up.
Worker Node Setup
For render farm administrators: what each render node needs to run this add-on.
Assume farm workers need the same add-on version installed unless the workflow is fully baked into native Blender data.
More Context
You can find the camera resolution settings in the Object Data properties, under the Camera panel.
This add-on uses a workaround to animate the camera resolution, which can sometimes cause stability issues. If you encounter such issues, try disabling the add-on.
The add-on is currently available in English, French, and simplified Chinese. If you’d like to help translate it to your language, please open an issue.
Extension Score
61How well this add-on fits a render farm workflow.
No data available
Quick Facts
- Version
- 2.3.2
- Compatibility
- Blender 4.2.0 and newer
- Downloads
- 31438
- Published
- Tuesday 28th, May 2024 - 23:32
- Licenses
- SPDX:GPL-3.0-or-later