Renderjuice Blender extensions

Blend Project Packer

If it renders on your computer, help it render somewhere else. This Blender project packer extension gathers external files, checks missing files, caches, linked libraries, and add-ons, fixes fragile paths in a copy, and exports a portable folder or zip you can send to another artist, archive, or render farm.

Install from Blender with Preferences > Extensions > Install from Disk and select the downloaded zip. You can also view the Blender Extensions listing.

Version 0.2.0 | Blender 4.2+ | 129 KB | Blender Extensions

License
GPL-3.0-or-later
Blender
4.2+ extension
Internet
Runs locally offline

Blender side panel

Blend Project Packer

Local render handoff

Ready Scanning Rewriting Writing Portable
Portable render project
Scan Copy Paths Write
Analysis 18 dependencies
assets/sequences/
libraries/props.blend
caches/GeometryNodes/
renders/compositor/
blend-project-pack.json

Portable package ready

Open it on another computer, archive it, share it, or upload it wherever you choose.

Explain the scene before you move it

Scans project files, linked libraries, missing textures and references, packed assets, sequences, UDIMs, render outputs, baked caches, add-on evidence, and cleanup hints before it writes a portable folder or zip.

Keep render-critical files together

Copies textures, image sequences, UDIM tiles, Alembic/cache files, VDBs, fonts, sounds, movie clips, shader files, light profiles, linked-library dependencies, and baked simulation cache folders.

Rewrite only the packed copy

Saves a scratch .blend, remaps absolute and escaping paths to //-relative locations, moves render outputs under //renders/, and leaves the original file untouched.

Current coverage

Built for the messy projects artists actually hand off.

The extension is generic: useful for render farms, studio handoff, freelance delivery, moving between machines, and keeping an archived project copy that still knows where its files are.

Collects

The files Blender needs to find again

Preserves the project folder shape where possible, then categorizes outside files into predictable portable-project folders.

  • Images, movie clips, sounds, fonts, VDB volumes, Alembic CacheFiles, and cache layers
  • Image sequences and UDIM tiles expanded into concrete package files
  • VSE media, OSL shader files, IES profiles, Mesh Cache, Multires, and camera file paths
  • Linked .blend files plus recursively scanned dependencies and linked-library caches
  • Baked particle, cloth, soft-body, Mantaflow, Dynamic Paint, Ocean, and Geometry Nodes cache folders

Repairs

Paths that usually break after handoff

The packed .blend is saved with portable paths, so another machine opens the extracted project without reaching back to the original workstation.

  • Absolute file paths converted to project-relative paths
  • //../ escape paths folded back inside the portable project
  • Scene render and compositor File Output paths remapped under //renders/
  • Copied linked libraries rewritten so their own dependencies stay portable

Reports

A useful receipt for artists and future tooling

Every package includes a local manifest that documents what was found, copied, rewritten, hashed, or left as an action item.

  • Missing files and unbaked simulations surfaced as warnings
  • Render-time add-on evidence plus optional bundled add-on metadata
  • Packaged file sizes and SHA-256 hashes recorded for inspection
  • Dependency graph, sequence groups, cache moves, and render-output moves
  • Offline diagnostic manifest that can be consumed and analyzed by your automations

Render handoff checklist

The package handles paths. You still keep control of the render setup.

Blend Project Packer is intentionally local and conservative: it packages what it can prove, reports what needs attention, and avoids inventing files Blender never baked.

Bake simulations first If Blender has no cache files on disk, the extension reports the problem instead of pretending to bake them.
Install render-time add-ons where needed The preflight flags required or likely render-time add-ons and can bundle selected user add-ons, but the target Blender still needs a compatible setup.
Open the extracted project folder The generated folder or extracted zip is designed to behave like a normal project, with local paths and local output folders.

Support and feedback

Report bugs or ask for help.

Use GitHub Issues for bug reports, support questions, and feature requests. If a package fails, include your Blender version, packer version, operating system, and the warning text or screenshot.

Open GitHub Issues
Report a bug Open an issue when packing fails, a path looks wrong, a dependency is missed, or the generated archive behaves unexpectedly.
Get support Use the issue tracker for scene-specific help, installation questions, confusing warnings, and project-packing edge cases.
Request improvements Suggest new dependency surfaces, manifest details, Blender workflows, or other packer behavior you want supported.

FAQ

Common questions

Does Blend Project Packer send my files to Renderjuice? +

No. It works offline: it reads files already referenced by your .blend and writes a folder or zip on your computer. Nothing is sent to Renderjuice or anywhere else.

Why does the extension ask for file access? +

File access is the core feature: the extension needs to read referenced scene assets and write a portable folder or archive.

Where should bug reports and feature requests go? +

Use the Blend Project Packer GitHub issues tracker for bug reports, support requests, confusing project cases, and feature ideas.

Can I use it without a render farm? +

Yes. The portable folder or zip is useful for sharing a project with another artist, archiving a stable copy, moving between machines, or preparing for any render farm.

Does it guarantee identical renders everywhere? +

It is designed to make locally renderable projects portable by collecting visible dependencies and rewriting paths. Blender version, render-time add-ons, hardware differences, and unbaked simulations can still affect final output.

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