Explain the scene before you move it
Scans project files, linked libraries, missing textures and references, packed assets, sequences, UDIMs, render outputs, baked caches, add-on evidence, and cleanup hints before it writes a portable folder or zip.
If it renders on your computer, help it render somewhere else. This Blender project packer extension gathers external files, checks missing files, caches, linked libraries, and add-ons, fixes fragile paths in a copy, and exports a portable folder or zip you can send to another artist, archive, or render farm.
Install from Blender with Preferences > Extensions > Install from Disk and select the downloaded zip. You can also view the Blender Extensions listing.
Version 0.2.0 | Blender 4.2+ | 129 KB | Blender Extensions
Blender side panel
Blend Project Packer
Local render handoff
Portable package ready
Open it on another computer, archive it, share it, or upload it wherever you choose.
Analyze
Builds a scene report for external paths, linked libraries, sequences, caches, output paths, missing files, and cleanup hints.
Copy + rewrite
Copies render-critical files into a scratch project and rewrites the packed .blend to use portable // paths.
Package
Writes a self-contained folder by default, or a zip when you need one, with a manifest receipt ready to inspect, share, archive, or send to a render farm.
Output
project-portable/
optional zip, manifest included
Scans project files, linked libraries, missing textures and references, packed assets, sequences, UDIMs, render outputs, baked caches, add-on evidence, and cleanup hints before it writes a portable folder or zip.
Copies textures, image sequences, UDIM tiles, Alembic/cache files, VDBs, fonts, sounds, movie clips, shader files, light profiles, linked-library dependencies, and baked simulation cache folders.
Saves a scratch .blend, remaps absolute and escaping paths to //-relative locations, moves render outputs under //renders/, and leaves the original file untouched.
Current coverage
The extension is generic: useful for render farms, studio handoff, freelance delivery, moving between machines, and keeping an archived project copy that still knows where its files are.
Collects
Preserves the project folder shape where possible, then categorizes outside files into predictable portable-project folders.
Repairs
The packed .blend is saved with portable paths, so another machine opens the extracted project without reaching back to the original workstation.
Reports
Every package includes a local manifest that documents what was found, copied, rewritten, hashed, or left as an action item.
Render handoff checklist
Blend Project Packer is intentionally local and conservative: it packages what it can prove, reports what needs attention, and avoids inventing files Blender never baked.
Support and feedback
Use GitHub Issues for bug reports, support questions, and feature requests. If a package fails, include your Blender version, packer version, operating system, and the warning text or screenshot.
Open GitHub IssuesFAQ
No. It works offline: it reads files already referenced by your .blend and writes a folder or zip on your computer. Nothing is sent to Renderjuice or anywhere else.
File access is the core feature: the extension needs to read referenced scene assets and write a portable folder or archive.
Use the Blend Project Packer GitHub issues tracker for bug reports, support requests, confusing project cases, and feature ideas.
Yes. The portable folder or zip is useful for sharing a project with another artist, archiving a stable copy, moving between machines, or preparing for any render farm.
It is designed to make locally renderable projects portable by collecting visible dependencies and rewriting paths. Blender version, render-time add-ons, hardware differences, and unbaked simulations can still affect final output.
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