NVIDIA GeForce GTX 1630

Blender score 265

Turing GPU best suited to lighter Blender scenes, learning workflows, and budget-conscious rendering setups.

Last updated: March 31, 2026

Blender benchmark score

265

Entry-level speed — fine for learning and lighter scenes.

VRAM

4 GB

Limited — best for simpler scenes and lighter workflows.

CUDA cores

512

Lower core count — adequate for lighter rendering workloads.

Architecture

Turing

Older architecture — introduced hardware ray tracing for NVIDIA GPUs.

Memory bandwidth

96 GB/s

Lower bandwidth may become a bottleneck in texture-heavy or complex scenes.

Boost clock

1785 MHz

Lower clock speed — typical of older or workstation-class GPUs.

Render support

OptiX

OptiX hardware acceleration provides the fastest Cycles rendering path.

TDP

75 W

Low power — easy to cool and efficient for smaller builds.

Release year

2022

More technical details

Core specs

  • Base clock: 1740 MHz
  • Process size: 12 nm

Memory specs

  • Memory type: GDDR6
  • Memory bus: 64-bit

Benchmark performance

This chart gives a compact estimate of how this GPU handles Blender benchmark scenes, so you can compare practical rendering speed without reading raw benchmark tables.

Blender score 265

These timings are derived from Blender Open Data benchmark medians and should be treated as comparative estimates, not guaranteed real-project render times.

View Blender Open Data source

Is GTX 1630 good for Blender?

A concise editorial read on where this GPU looks strong, the tradeoffs to keep in mind, and who it suits best.

What stands out

  • Based on the Turing architecture
  • Compact 12 nm process size
  • Efficient for basic 3D modeling and rendering tasks
  • Suitable for entry-level Blender users

Tradeoffs to know

  • Limited VRAM for complex scenes
  • Not ideal for high-resolution rendering

Who should choose it

  • Cost-effective for entry-level Blender projects
  • Reliable performance for basic tasks

Compare GTX 1630 to…

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