GTX 1650 SUPER for Blender
Turing GPU best suited to lighter Blender scenes, learning workflows, and budget-conscious rendering setups.
Last updated: May 26, 2026
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554
Entry-level speed — fine for learning and lighter scenes.
4 GB
Limited — best for simpler scenes and lighter workflows.
1,280
Lower core count — adequate for lighter rendering workloads.
Turing
Older architecture — introduced hardware ray tracing for NVIDIA GPUs.
192 GB/s
Lower bandwidth may become a bottleneck in texture-heavy or complex scenes.
1725 MHz
Lower clock speed — typical of older or workstation-class GPUs.
OptiX, CUDA
OptiX is typically the fastest option; CUDA provides a reliable fallback.
100 W
Low power — easy to cool and efficient for smaller builds.
2019
More technical details
Core specs
- Base clock: 1530 MHz
- Process size: 12 nm
Memory specs
- Memory type: GDDR6
- Memory bus: 128-bit
Benchmark performance
This chart estimates how many seconds this GPU takes to render one frame of each standard Blender benchmark scene, so you can compare practical rendering speed at a glance.
These are single-frame estimates derived from Blender Open Data benchmark medians at the scene sample counts, not full-animation render times or guarantees for every real project.
View Blender Open Data sourceIs GTX 1650 SUPER good for Blender?
A concise editorial read on where this GPU looks strong, the tradeoffs to keep in mind, and who it suits best.
What stands out
- Turing architecture for improved efficiency
- GDDR6 memory type for better bandwidth
- Base clock speed of 1530 MHz
- Boost clock speed of 1725 MHz
Tradeoffs to know
- Limited to 4 GB of VRAM
- Not ideal for high-end rendering tasks
Who should choose it
- Great for entry-level 3D projects
- Efficient power consumption with 12 nm process
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