NVIDIA GeForce GTX 645

Blender score 41

Kepler GPU best suited to lighter Blender scenes, learning workflows, and budget-conscious rendering setups.

Last updated: March 31, 2026

Blender benchmark score

41

Entry-level speed — fine for learning and lighter scenes.

VRAM

1 GB

Limited — best for simpler scenes and lighter workflows.

CUDA cores

576

Lower core count — adequate for lighter rendering workloads.

Architecture

Kepler

Older architecture — check benchmark scores for a practical performance picture.

Memory bandwidth

64 GB/s

Lower bandwidth may become a bottleneck in texture-heavy or complex scenes.

Boost clock

824 MHz

Lower clock speed — typical of older or workstation-class GPUs.

Render support

CUDA

CUDA provides the primary GPU rendering path in Blender Cycles.

TDP

65 W

Low power — easy to cool and efficient for smaller builds.

Release year

2013

More technical details

Core specs

  • Base clock: 824 MHz
  • Process size: 28 nm

Memory specs

  • Memory type: GDDR5
  • Memory bus: 128-bit

Benchmark performance

This chart gives a compact estimate of how this GPU handles Blender benchmark scenes, so you can compare practical rendering speed without reading raw benchmark tables.

Blender score 41

These timings are derived from Blender Open Data benchmark medians and should be treated as comparative estimates, not guaranteed real-project render times.

View Blender Open Data source

Is GTX 645 good for Blender?

A concise editorial read on where this GPU looks strong, the tradeoffs to keep in mind, and who it suits best.

What stands out

  • Kepler architecture
  • 28 nm process size
  • 576 CUDA cores for basic parallel processing
  • Base and boost clock speeds at 824 MHz

Tradeoffs to know

  • Only 1 GB of VRAM limits rendering of complex scenes
  • Older architecture may struggle with modern Blender features

Who should choose it

  • Suitable for basic 3D rendering tasks on older systems
  • Cost-effective for entry-level users

Compare GTX 645 to…

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