NVIDIA GeForce GT 640

Blender score 36

Kepler GPU best suited to lighter Blender scenes, learning workflows, and budget-conscious rendering setups.

Last updated: March 31, 2026

Blender benchmark score

36

Entry-level speed — fine for learning and lighter scenes.

VRAM

2 GB

Limited — best for simpler scenes and lighter workflows.

CUDA cores

384

Lower core count — adequate for lighter rendering workloads.

Architecture

Kepler

Older architecture — check benchmark scores for a practical performance picture.

Memory bandwidth

28.5 GB/s

Lower bandwidth may become a bottleneck in texture-heavy or complex scenes.

Boost clock

902 MHz

Lower clock speed — typical of older or workstation-class GPUs.

Render support

CUDA

CUDA provides the primary GPU rendering path in Blender Cycles.

TDP

65 W

Low power — easy to cool and efficient for smaller builds.

Release year

2012

More technical details

Core specs

  • Base clock: 902 MHz
  • Process size: 28 nm

Memory specs

  • Memory type: DDR3
  • Memory bus: 128-bit

Benchmark performance

This chart gives a compact estimate of how this GPU handles Blender benchmark scenes, so you can compare practical rendering speed without reading raw benchmark tables.

Blender score 36

These timings are derived from Blender Open Data benchmark medians and should be treated as comparative estimates, not guaranteed real-project render times.

View Blender Open Data source

Is GT 640 good for Blender?

A concise editorial read on where this GPU looks strong, the tradeoffs to keep in mind, and who it suits best.

What stands out

  • Kepler Architecture
  • 28 nm Process Size
  • 384 CUDA cores
  • Base and Boost Clock at 902 MHz

Tradeoffs to know

  • Limited VRAM at 2 GB
  • Not suitable for complex scenes

Who should choose it

  • Affordable option for beginners
  • Handles basic rendering tasks

Compare GT 640 to…

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