NVIDIA GeForce GTX 660
Kepler GPU best suited to lighter Blender scenes, learning workflows, and budget-conscious rendering setups.
Last updated: March 31, 2026
123
Entry-level speed — fine for learning and lighter scenes.
2 GB
Limited — best for simpler scenes and lighter workflows.
960
Lower core count — adequate for lighter rendering workloads.
Kepler
Older architecture — check benchmark scores for a practical performance picture.
144.2 GB/s
Lower bandwidth may become a bottleneck in texture-heavy or complex scenes.
1032 MHz
Lower clock speed — typical of older or workstation-class GPUs.
CUDA
CUDA provides the primary GPU rendering path in Blender Cycles.
140 W
Low power — easy to cool and efficient for smaller builds.
2012
More technical details
Core specs
- Base clock: 980 MHz
- Process size: 28 nm
Memory specs
- Memory type: GDDR5
- Memory bus: 192-bit
Benchmark performance
This chart gives a compact estimate of how this GPU handles Blender benchmark scenes, so you can compare practical rendering speed without reading raw benchmark tables.
These timings are derived from Blender Open Data benchmark medians and should be treated as comparative estimates, not guaranteed real-project render times.
View Blender Open Data sourceIs GTX 660 good for Blender?
A concise editorial read on where this GPU looks strong, the tradeoffs to keep in mind, and who it suits best.
What stands out
- Kepler architecture
- 28 nm process size
- 960 CUDA cores
- Base clock of 980 MHz
- Boost clock of 1032 MHz
Tradeoffs to know
- Limited VRAM at 2 GB
- Not ideal for modern Blender projects
Who should choose it
- Ideal for budget-conscious users with older hardware
- Suitable for less demanding Blender projects
Compare GTX 660 to…
Pick another GPU to see a side-by-side comparison.
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