GTX 680 for Blender

Blender score 192
Entry-level speed
Light VRAM
GTX 6 series

Kepler GPU best suited to lighter Blender scenes, learning workflows, and budget-conscious rendering setups.

Last updated: May 26, 2026

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Blender benchmark score

192

Entry-level speed — fine for learning and lighter scenes.

VRAM

2 GB

Limited — best for simpler scenes and lighter workflows.

CUDA cores

1,536

Lower core count — adequate for lighter rendering workloads.

Architecture

Kepler

Older architecture — check benchmark scores for a practical performance picture.

Memory bandwidth

192.3 GB/s

Lower bandwidth may become a bottleneck in texture-heavy or complex scenes.

Boost clock

1058 MHz

Lower clock speed — typical of older or workstation-class GPUs.

Render support

CUDA

CUDA provides the primary GPU rendering path in Blender Cycles.

TDP

195 W

Relatively efficient — manageable in most desktop builds.

Release year

2012

More technical details

Core specs

  • Base clock: 1006 MHz
  • Process size: 28 nm

Memory specs

  • Memory type: GDDR5
  • Memory bus: 256-bit

Benchmark performance

This chart estimates how many seconds this GPU takes to render one frame of each standard Blender benchmark scene, so you can compare practical rendering speed at a glance.

Blender score 192
seconds
Estimated time to render one benchmark frame. Lower is faster.
CUDA
Junkshop
2973.46s
Monster
139.64s
Classroom
384.94s
0s3420s

These are single-frame estimates derived from Blender Open Data benchmark medians at the scene sample counts, not full-animation render times or guarantees for every real project.

View Blender Open Data source

Is GTX 680 good for Blender?

A concise editorial read on where this GPU looks strong, the tradeoffs to keep in mind, and who it suits best.

What stands out

  • Kepler Architecture
  • 28 nm Process Node
  • 1536 CUDA cores for parallel processing
  • Base clock speed of 1006 MHz

Tradeoffs to know

  • Limited 2 GB VRAM
  • Outdated for current Blender requirements

Who should choose it

  • Historical interest in NVIDIA's GPU evolution
  • Basic rendering tasks with older Blender versions

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